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1. Upcoming drone skill changes question to devs. - in Player Features and Ideas Discussion [original thread]
shimiku wrote: When did you train the skills becuase the test server dont use up to date skills and data i think Its set back around 2month or more so you cant scout any thing i might be wrong here I dont use the test server that much or it mig...
- by Silver Getsuga - at 2014.05.23 11:12:00
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2. Upcoming drone skill changes question to devs. - in Player Features and Ideas Discussion [original thread]
Hello, Long story short: I got Combat Drone Operation 3 on Live-server (this is 16000 SP) and Scout Drone Operation 5 (can use Warriors II). After logging in today on the Test-server I gained 0 levels of Medium Drone Operation and got Light Dro...
- by Silver Getsuga - at 2014.05.22 21:02:00
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3. Drones are broken. Please fix them - in Player Features and Ideas Discussion [original thread]
Of course drone bringing node to the knees is a problem. But CCP and players might not understand how drone assist is broken. Remove drone assist or introduce ability to the fleet commander to activate his fleet members' turrets/launchers. It's th...
- by Silver Getsuga - at 2014.01.08 08:55:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Danica Fox wrote: missile bonus should be explosion radius or exp velocity cruises are already @ over any other range and torps ... are obsolute after last missile "rebalance". the defender thing is a point my ewar immunity should cover it.. a...
- by Silver Getsuga - at 2013.08.30 11:42:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mr Floydy wrote: Silver Getsuga wrote: Oh and 4 huge alpha arty cannons will probably suck for pve. (too much overshoot with low RoF). It only it was possible to ungroup your guns for volley damage that wasn't massively overkill for small...
- by Silver Getsuga - at 2013.08.29 23:04:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I wonder if these changes will kill autocannons Vargur.... not so good projection even multiplied by 25% and mjd focus looks weak compared to other weapon systems. Autocannons can't project to 100km even with these changes. Oh and 4 huge alpha art...
- by Silver Getsuga - at 2013.08.29 22:38:00
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7. What ship is the best for nullsec PVE ? - in Ships and Modules [original thread]
Is any carrier considered best for ratting?
- by Silver Getsuga - at 2013.08.28 19:11:00
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8. Rattlesnake vs the other pirate ships. - in Ships and Modules [original thread]
And by until very recently you mean this http://eve-kill.net/?a=kill_related&kll_id=19258082 ? BL blobbed them with Oracles lol.
- by Silver Getsuga - at 2013.08.19 22:13:00
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9. How to Angel Anos with Machariel ? - in Missions & Complexes [original thread]
Why not arty?
- by Silver Getsuga - at 2013.08.19 21:52:00
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10. EVE's greatest strength - is also it's greatest weakness. The SP grind f... - in Skill Discussions [original thread]
Hello. I'm new player and I find current skill mechanics is great. No, I can't have all weapon systems and all t2+ hulls in my first yeah of playing. Neither I need to. Choosing and planning is part of the game for me. What if I got all stuff in ...
- by Silver Getsuga - at 2013.08.18 22:05:00
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11. Best PvE Boat for L4 Gurista Missions - in Missions & Complexes [original thread]
Big alpha (volley) is bad for killing NPCs who're not repping like crazy. Take 2 ships. Ship 1 oneshots target but overshoots 25% of damage. Ship 2 doing same dps but can deliver 4 volleys in time Ship 1 delivers one. Ship 2 will kill target in ...
- by Silver Getsuga - at 2013.08.17 20:56:00
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12. Sleipnir multitool, RIP - in Ships and Modules [original thread]
W0lf Crendraven wrote: The sleipnir is getting a extreme buff in fleets, it now puts out the most alpha any medium sized ship can produce, combined with a epic resistance profile, a range bonus and very good hp you got a real killer. Unless S...
- by Silver Getsuga - at 2013.08.17 13:53:00
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13. Sleipnir multitool, RIP - in Ships and Modules [original thread]
Goldiiee wrote: IDK it seems like the times I really needed that 130 DPS, (Hope you and my math is wrong and Zhillia's is right cause 130dps loss is certainty more than the 3.6% Zillia predicted) it was a make it or break it moment so I would ...
- by Silver Getsuga - at 2013.08.16 11:47:00
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14. Sleipnir multitool, RIP - in Ships and Modules [original thread]
Goldiiee wrote: Darling Hassasin, I use it as a solo brawler, I run low sec sites and chase gate campers into the dark (When I don't get caught being overconfident with bait) :D So arties will be kinda useless for brawling, and the tracking pr...
- by Silver Getsuga - at 2013.08.16 11:04:00
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15. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Btw, drones given to a drone bunny do DPS too. Account for that. Also, what fit are you using for Incursions (assuming you get invites) on your Geddon?
- by Silver Getsuga - at 2013.08.14 13:33:00
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16. why are railgun battleships the current "meta" - in Ships and Modules [original thread]
Are Eagles supposed to tank with signatures?
- by Silver Getsuga - at 2013.08.14 12:56:00
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17. Incursions Start here. - in Missions & Complexes [original thread]
Hello, I'm really new to the game. Haven't even started training any T2 weapons, got my missile and turret supports almost the same. So I'm wondering what ships/weapon system I should aim for shield fleets. DPS and DPS projection of the Nightmare...
- by Silver Getsuga - at 2013.08.14 12:40:00
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18. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Capt Sephiroth wrote: I really don't know where your numbers came from but a NM has more dps than a mach at that range without much trouble plus beams have better tracking than arty, the good thing about mach's is their speed and their alfa whi...
- by Silver Getsuga - at 2013.08.13 22:36:00
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19. The best dps ship for HQ incursions - in Ships and Modules [original thread]
Math nerds in da house. Lets imagine HP numbers of NPC ships are distributed evenly. On average your ship will waste half of it's alpha (the last shot will overshoot). So yeah. When we talk about shooting cans alpha is harmful. But alpha may be g...
- by Silver Getsuga - at 2013.08.13 20:50:00
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20. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
1. Imicus 2. Moa 3. Bhaalgorn Also, if you're reusing hull for faction/navy versions change model slightly (but visually distinguishable). And I'm not talking about color.
- by Silver Getsuga - at 2013.08.02 10:05:00
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